![]() You are constantly forced to examine various fatal hazards in the game. Opus is a narrative game with choices, despite taking place largely in the narrator’s recollections. The game is currently available for PC and Mac on Steam. These individuals fight pirates and a hostile mining corporation on a regular basis while simultaneously trying to find their place in an indifferent galaxy. Remi is a pilot whose sole mission is to keep Eda safe. Eda is a witch on the lookout for something significant. Jun is a disgraced noble heir who is attempting to bring his family’s money back to them. The story, on the other hand, seamlessly blends these many gameplay elements, and I frequently forgot I was playing a puzzle game.Ī spectacular story about three teenage adventurers who face a hostile galaxy to claim caves of divine petroleum, a very precious resource, weaves together every element of the game. Despite this, I feel like I’m underselling the game when I enumerate these numerous features because each one is very ordinary on its own. In the same vein as Oregon Trail, it’s also resource management and exploration game. Opus: Echo of Starsong is an intriguing mix of a visual novel, a two-dimensional side-scroller, and a musical puzzle game from a mechanical standpoint. This philosophical space opera is a harrowingly emotional experience that belongs alongside indie storytelling classics like Transistor and What Remains of Edith Finch. OPUS takes that challenge and delivers one of the most unique and moving gaming experiences of the year.Opus: Echo of Starsong questioned me: “Is it enough to be human?” Unlike other science fiction games, which ask me what it means to be human. The greatest stories are the ones that show a character’s development, warts and all. You may wonder as the credits roll whether the story actually delivered on its grand promise, but a few days of reflection will likely still see it kicking around your mind. Jealousy, anger and sorrow all eventually give way to true growth for each of the passengers, and it’s all delivered by concise text rather than stilted voice acting. Echo of Starsong manages to pack an astonishing amount of heartfelt story beats across so many delivery systems - whether you’re picking through emails, watching black-and-white flashbacks, or witnessing arguments among the crew, there’s always something human underpinning it. ![]() I really wasn’t expecting much most visual novels are simultaneously on-the-nose and hideously overwritten. Yet it’s the story that will captivate the most. Mary's podcast budget skyrocketed in lockdown. A wrong step resulting in death is clearly incorrect - a misremembrance on his part rather than an actual catastrophe - and one which puts you back at the last autosaved point rather than the title screen. Since Jun is recounting his past, the element of surprise is removed. Similarly in outposts you may come across traders hawking “rare” goods or civilians asking for money donations may result in an item or nothing of worth. Failure will usually mean losing ship armour. You’ll be given a base number to beat and if you decide to bluff your way through, you’ll need to roll higher to succeed. ![]() You’ll experience random encounters as you travel across space which are usually enemy vessels trying to suss you out. It’s far simpler than it sounds, but still satisfying to complete. This is where the titular starsong comes into play - each song is a music puzzle which requires you to attune a series of lines on the door with the notes of the song in order to harmonise and open it. The navigation is mostly horizontal scrolling, but there are occasional ladders to move you between levels, items to scan and collect en route, and doors to bypass using your sceptre. When you land on an outpost, asteroid or cave, you’ll take direct control of Jun. Music puzzles involve lining up notes to a door pattern - simple, but fun
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